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This news article was originally written in Spanish. It has been automatically translated for your convenience. Reasonable efforts have been made to provide an accurate translation, however, no automated translation is perfect nor is it intended to replace a human translator. The original article in Spanish can be viewed at Estrategias de Reconstrucción 2D en Interfaces Caligráficas
CAD-CAM-CAE

Strategies for reconstruction 2D in calligraphic Interfaces

F.Naya Sanchis (1), M.Contero Gonzalez (1), J.L. Saorín Pérez (2), J.Conesa Shepherd (3).
(1) DEGI-FACULTY OF ENGINEERING. Polytechnic University of Valencia. Camino de Vera s/n, 46022 Valencia

Telf. 963879516 e-mail: fernasan@degi.upv.es

(2) University of Laguna AV. Ángel Guimerá George s/n 38.204 La Laguna Tenerife

(3) SDR - FACULTY OF ENGINEERING. Polytechnic University of Cartagena. C / Doctor Fleming s/n 30.202 Murcia

01/12/2002

1. Introduction

Despite the spectacular progress experienced by CAD systems since its inception at the end of the 1960s, still have an excessive rigidity in the early stages of the design process, where the sketches made with paper and pencil are still the fundamental tool that allows to express the creativity of the engineer. Because of this, the existence of a graphical user interface based on sketches and gestures, is somehow something of interest. It is within this framework where begin to appear the new graphical user interfaces, called Interfaces Caligráficas.

Currently the REGEO research group [1], has an application prototype that allows the generation automatic modelling of surfaces of 3D objects of the type normalón (is that a figure representing a normalón when there are three main directions)(, i.e., when the links of the figure are oriented according to three and only three directions) or quasi-normalón from the Freehand sketch of an aerial view of the same. This application integrates Interfaces Caligráficas and reconstruction Geometrica.

The reconstructed 3D model is obtained from an appropriate data structure, based on algorithms developed for the reconstruction of the REGEO group normalones. In order to generate this data structure, a module of prepoceso to perform the necessary tasks of cleaning and adjustment of the input data is required. This stage call it rebuilding Geometrica 2D. The objective of this stage is to convert the sketches made by the user, in geometrically consistent 2D figures, to serve as the phase of reconstruction Geometrica 3D for generating three-dimensional models. Its main task is to filter all the imperfections and errors that contain sketches of departure and which are inherent to their own nature of imprecise and incomplete drawings.

In order to perform this task in an efficient way, is a classification of entities that the user outlines. Thus, once classified, according to their properties is its handling, after which it will be perfectly adjusted with the already existing entities and the phase of reconstruction Geometrica 3D can be done.

2 Experimental

The application prototype presented in this communication, has been implemented in Visual C++.

3. Results and discussion

The communication presents examples obtained with the prototype implementation.

4 Conclusions

From the experience gained with the use of the prototype implementation, we can say that this way of working, compared to the current modeling systems, offers greater flexibility and simplicity to the user, because it simulates design sketches on paper. In addition, it there is no prior learning by the user.

5 References

[1] http://www.tec.uji.es/regeo

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